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AI Insights · Timothy · January 2022

Top 5 Educational Games on Android in Belgium Q4 2021

In Q4 2021, the top educational games on Android in Belgium showcased varied performance trends. Here's a detailed look at their weekly downloads, revenue, and active user metrics.

Top 5 Educational Games on Android in Belgium Q4 2021

In Q4 2021, the top educational games on the Android platform in Belgium displayed diverse performance trends. Below is a detailed analysis of their weekly downloads, revenue, and active user metrics, based on data from Sensor Tower.

Toca Boca World had an impressive quarter with significant growth in weekly revenue. Starting at approximately $7.3K at the end of September, it saw a gradual increase, peaking at around $11.7K in the final week of December. Weekly downloads fluctuated, reaching a low of about 2.1K in early December but rebounding to over 5.2K by the end of the month. Active users also saw a positive trend, rising from around 29.8K to 37K by the end of the quarter.

LEGO® DUPLO® WORLD experienced steady weekly revenue, averaging between $140 and $250 throughout the quarter. The app saw a notable spike in downloads in late October, reaching 1K, but later stabilized to around 300 by the end of December. Active users followed a similar pattern, peaking at about 1.1K in early November before settling around 600 in December.

Intellecto Kids Learning Games maintained a consistent weekly revenue, hovering around $120 to $150. However, its downloads were minimal, with no significant data for most of the quarter. Active users ranged from 120 to 189, showing slight fluctuations but remaining relatively stable.

Toddler Games for 2+ year olds saw a steady weekly revenue, starting at $125 and ending at $204 by the last week of December. Weekly downloads exhibited variability, with a peak of 534 in mid-October and ending the quarter at around 397. Active user metrics showed minor fluctuations, peaking at about 2.9K in mid-October and closing the quarter at approximately 2.6K.

Keiki Learning games for Kids had a modest weekly revenue trend, ranging from $67 to $151 across the quarter. Downloads showed a significant surge in mid-December, reaching 459, before ending the quarter at 222. Active users saw an upward trend, starting at 498 and peaking at 834 in mid-December, then slightly dropping to 608 by the end of the quarter.

These insights are based on data from Sensor Tower, where more detailed analytics and trends can be explored.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022